SoulCalibur: Lost Swords Launches This Spring

SoulCalibur: Lost Swords Launches This Spring

The new Killer Instinct isn’t the only fighting game going free-to-play, the next SoulCalibur game, titled Lost Swords, will be adopting the business model as well.

Namco Bandai are making some notable changes to the business model though. First of all, this SoulCalibur: Lost Swords will be single-player only. Honestly, that right there should be the nail in the coffin for this entry in the series. I don’t know a single fighting game fan that doesn’t love beating the crap out of other players online.

Second, it’s going to implement a real-money token system where you pay for the amount of matches you want to play. That right there seems like a big turn off to me. I’d rather pay for a character that I can use forever like they do in Killer Instinct. What do you guys think, is this a good idea or not? Leave a comment and lets discuss.

SoulCalibur: Lost Swords comes out exclusively for the PS3 this spring.

– Corey Stevenson aka “Geist01″

Be Sociable, Share!
Both comments and pings are currently closed.

5 Responses to “SoulCalibur: Lost Swords Launches This Spring”

  1. Trevor says:

    I hate all this free-to-play micro-transactions overpriced early-entry alpha build bullshit that has befallen over the gaming industry in the past half decade or so.

    I wish thing went back to how they were, where you bought a game at a fixed price and that was it. However, I am afraid there is no turning back from this.

    As for this game, it seem to be bound to fail, unless they come up with skankier outfits than Team Ninja and I very much doubt that will be the case.

    Honestly, several marketing and design decision on some of the latest games are so ludicrous that it makes you wonder if any of these people making them have ever played a video game in their lives.

  2. DevilSugar says:

    This had best not be the full-fledged sequel. I was sort of okay with a single-player approach to test the waters of the new business model, but if project soul is taking away my Arcade and Story modes, Soul Calibur 4 will no longer be the biggest misstep in the series’ history. I think KI’s approach was pretty novel, but a pay-by-match system? Go to hell, Namco. It’s not working.

  3. Geist01 says:

    I don’t mind the way Killer Instinct is doing it where you just pay for the characters you want (or you can buy the game as a whole and as a bonus get the original KI), but SoulCalibur: Lost Swords’ pay-per-match sounds terrible. I don’t think that business model is going to work at all.

  4. DevilSugar says:

    Yeah, right now this is Soul Calibur: Lost Money as far as I’m concerned.

  5. Bloodfart says:

    This sorta thing is something far uglier than any DLC setup. Cause on the DLC front, you were getting more content, you were actually adding to the core game. I did a little math on the DOA free to play model, and it’s hilarious. Buying just the girls alone would’ve put you slightly over the retail price. Did the math a long time ago, but yeah, buying each character along with the DLC outfits would put you past $120 easy.

    But yeah, I will not hop on this. I do love Soul Calibur. But there is nothing here to get excited about.

    As for KI, it’s hard to lump that in with the others, due to a few factors. KI is being built the way it is, because it’s not complete. The devs had an impossible deadline – launch. I was weary of that model too. But when all is said and done, KI’s base cost might round off to be $40. $60 if you plunked down that initial $40 (but you get the original KI arcade title bundled with that).

    I don’t have all the answers though. I do get some of the over-priced DLC for DOA 5. But… damn they really do take you for a ride. On the other hand, the numbers on the DOA (5 Ultimate… they might be better on 5, I should check) leaderboards (on 360) are reeeeallly sad. Something in the neighborhood of 30,000. That’s like an XBL/PSN title, retail releases normally have more.