Taking place after the events of Batman: Arkham City’s main story, Harley Quinn’s Revenge DLC is all about…well, Harley Quinn’s revenge.
Didn’t see that coming did you?
Unlike the previous DLC packs released by Rocksteady – which mainly consisted of new challenge maps – Harley Quinn’s Revenge is a whole new chapter in the Arkham City story. But is it long enough to warrant your hard-earned money?
Find out after the jump.
Harley Quinn’s Revenge
Systems: Playstation 3 [Reviewed], XBox360
Developer: Rocksteady Studios
Publisher: Warner Bros. Interactive
Released: May 29, 2012
MSRP: $9.99/800 MS Points
[SPOILER ALERT – Batman: Arkham City story spoilers in this review]
Since Harley Quinn’s Revenge DLC takes place after the events of the main game, and are directly tied to the finale, the developers expect you to know what’s going on. I’m not just talking about Harley’s motivation, the death of her puddin’ Joker, but also the controls. You are immediately thrust into the game as Robin without any sort of tutorial. This isn’t a problem if you play it right after Batman: Arkham City, but I definitely felt a bit rusty and would have enjoyed a little time to get re-acclimated to the controls after being away for a few months.
The story of Harley Quinn’s Revenge starts with Robin searching for Batman in Arkham City. The Dark Knight has been missing ever since he went to rescue some GCPD cops that were kidnapped by Harley and her thugs. During the course of the DLC, there are hints that Batman might not be taking Joker’s death all that well. To me, this is the most interesting part of the experience, but it’s also the least fleshed out. You only spend half the time playing as Batman, and the other half playing as Robin, so you never really get inside Bruce’s head. Since the developers didn’t have to spend any time creating new gameplay elements, I would have liked to have seen them put more effort into the actual narrative.
A lackluster story aside, playing as Robin is the real draw here. If you played through his challenge maps then you will be familiar with his moves and weapons, but getting to use them in an actual story setting is a real treat. One thing Rocksteady did a great job with – in both Batman: Arkham City and Harley Quinn’s Revenge – is making all the playable characters feel distinct. Sure Robin has similar gadgets and fights like Batman, but he doesn’t feel like Batman, he feels like a whole different character.
Unfortunately, once you start getting into the groove with Robin, Harley Quinn’s Revenge ends. Sure there are Trophies and Achievements to go back and get, but the main story can be completed in about 2 hours. As a part of the Batman: Arkham City Game of the Year Edition, Harley Quinn’s Revenge adds to the overall value, but as stand-alone DLC it will probably leave you wanting more.
Comic book geeks, myself included, have had a collective hard-on for Harley Quinn ever since she debuted on Batman: The Animated Series. She was so popular on the cartoon that DC brought her into the comic book universe as an official character.
I really like Harley Quinn’s revamped look in Batman: Arkham Asylum and Arkham City – It’s a wonderful mixture of sex appeal and functionality, with references to her classic costume from the TV show. Since Harley is in mourning during the DLC’s story, her look is a bit darker, right down to the black veil she is wearing.
I really like the direction Rocksteady went with the darker look, but the problem is there just isn’t a whole lot of Harley in Harley Quinn’s Revenge. You either see her from the distance or hear her over the intercom, but since you don’t really interact with Harley until the climax you never really get to enjoy her as eye candy.